Category: Ageing

STEP_UP partners wrapped up the project in Frankfurt

The final Transnational Project Meeting of STEP_UP | Stop Epidemic Growth Through Learning took place on the last week of February in Frankfurt, Germany.  We now say goodbye to the consortium that worked together since December 2020 aiming to introduce social care and community stakeholders to the impact of behaviours in the spread of a pandemic/emergency situation and also, on how to prevent and cope with these types of situations. However, the collaboration remains and will continue, to ensure that the project results will be used, exploited and leveraged on further! At the end of this project, we are proud to showcase: This last meeting allowed to go through the final details and think about the sustainability of the project for the future!  It was a huge pleasure for SHINE as project Coordinator to work together with AFEdemy, ISIS, CIPH and Wise Angle….Continue Reading STEP_UP partners wrapped up the project in Frankfurt

STEP_UP Multiplier Event in Spain organised by Wise Angle

On January 25, 2023 WISE ANGLE developed its own multiplier event as part of the STEP_UP dissemination activities envisioned in the Erasmus+ Framework. The STEP_UP toolkit (including the online game, manual of social and policy measures, alongside the trainer manual) constitutes the main otuput of this project in the frame of easily accessible, non-formal/informal adult education. The organisation exploited networking opportunities to get in touch with another EU-funded project (Science4Pandemics, under the EIT Health programme) also developing an online browser game on the theme of health emergency crises and pandemic management. However, their experience was rather focused at young people and the development of data collection processes for citizen science participation. Although the two projects had different scopes (low-skilled professionals in adult education vis-à-vis young people in schools), it was an excellent opportunity to explore common gamification strategies and co-design approaches for developing new interactive tools with society aimed at increasing preparation towards future health crises. The mutliplier was developed in the format of an Online Webinar and was attended by stakeholders coming from Southern and Eastern Europe (e.g. Portugal, Spain, Italy and Romania). The first part of the session was devoted to formal presentation of results, whilst the second part involved a practical demonstration of the STEP_UP game and a roundtable interview between the moderator (Francesco Camonita from WISE) and the two representatives for the project. These were Dr. Begonya Nafrià from the Sant Joan de Déu Research Institute and Mrs. Carina Dantas as main coordinator of the STEP_UP project. Altogether, this provided a final chance to reflect together on commonalities and differences across the two games while discussing further use of these tools beyond the project-domains….Continue Reading STEP_UP Multiplier Event in Spain organised by Wise Angle

Consortium that promises to teach how to deal with a pandemic met in the Netherlands

The partners of the STEP_UP | Stop Epidemic Growth Through Learning project met on September 1 and 2, in the second transnational meeting of the project. The session took place in hybrid format, with some partners meeting in person in Gouda, in the Netherlands, and the others meeting online. STEP_UP is a European project, funded by the European Union program, Erasmus+, and is being developed by a consortium of several European partners. It has SHINE 2Europe as coordinator and AFEdemy from the Netherlands, ISIS from Germany, Wise Angle from Spain and CIPH from Croatia as partners. During the meeting days in Gouda, it was discussed how the educational game platform will be built, which is intended to be a training tool for the social sector and community stakeholders on the best ways to prevent and deal with pandemic situations. The game scenes and their formats were also reviewed, based on previous research carried out by the project partners. In the game there will be a different perspective of action for different characters such as policy makers, volunteers, third sector employees, and healthcare professionals. The game resulting from the STEP_UP project intends to present several scenes similar to those that happened in the real process of the pandemic recession. The player will be asked to choose between more correct and less correct actions, so that through the game he will be able to learn behaviors that in real life would help to fight a pandemic, such as how to distinguish between fake and true news or how to better understand government measures. The game platform is intended for professionals in the social sector but can also be used by any citizen and will be an important tool in adult education….Continue Reading Consortium that promises to teach how to deal with a pandemic met in the Netherlands

Interactions Symposium of Santa Casa da Misericórdia de Lisboa

On March 31, Carina Dantas participated in the Interactions Symposium of Santa Casa da Misericórdia de Lisboa, where she discussed, together with other speakers, the challenges of aging in the digital age to an audience of more than 200 participants. She presented NET4Age-Friendly e SHAFE and SHINE 2Europe Erasmus projects such as STEP_UP, BIG, SDD and DESIRE. The full session is on Youtube….Continue Reading Interactions Symposium of Santa Casa da Misericórdia de Lisboa