Category: Inovation

STEP_UP partners wrapped up the project in Frankfurt

The final Transnational Project Meeting of STEP_UP | Stop Epidemic Growth Through Learning took place on the last week of February in Frankfurt, Germany.  We now say goodbye to the consortium that worked together since December 2020 aiming to introduce social care and community stakeholders to the impact of behaviours in the spread of a pandemic/emergency situation and also, on how to prevent and cope with these types of situations. However, the collaboration remains and will continue, to ensure that the project results will be used, exploited and leveraged on further! At the end of this project, we are proud to showcase: This last meeting allowed to go through the final details and think about the sustainability of the project for the future!  It was a huge pleasure for SHINE as project Coordinator to work together with AFEdemy, ISIS, CIPH and Wise Angle….Continue Reading STEP_UP partners wrapped up the project in Frankfurt

STEP_UP Multiplier Event in Germany

On 29 November, the STEP_UP Multiplier Event took place in Frankfurt am Main, hosted by the Public Health Department of the municipality. Visitors were informed and handed out at a stall designed for the STEP_UP project. In a panel discussion, the making of the STEP_UP game was presented, and representatives of the Health Department reported their experiences from the pandemic. The discussions focussed on lessons that were learned for the future. In a computer room, the 25 participants could play the game and gave an unanimous positive feedback. Many participants announced that it will be considered an important educational tool for usage in their own work….Continue Reading STEP_UP Multiplier Event in Germany

STEP_UP Multiplier Event in Spain organised by Wise Angle

On January 25, 2023 WISE ANGLE developed its own multiplier event as part of the STEP_UP dissemination activities envisioned in the Erasmus+ Framework. The STEP_UP toolkit (including the online game, manual of social and policy measures, alongside the trainer manual) constitutes the main otuput of this project in the frame of easily accessible, non-formal/informal adult education. The organisation exploited networking opportunities to get in touch with another EU-funded project (Science4Pandemics, under the EIT Health programme) also developing an online browser game on the theme of health emergency crises and pandemic management. However, their experience was rather focused at young people and the development of data collection processes for citizen science participation. Although the two projects had different scopes (low-skilled professionals in adult education vis-à-vis young people in schools), it was an excellent opportunity to explore common gamification strategies and co-design approaches for developing new interactive tools with society aimed at increasing preparation towards future health crises. The mutliplier was developed in the format of an Online Webinar and was attended by stakeholders coming from Southern and Eastern Europe (e.g. Portugal, Spain, Italy and Romania). The first part of the session was devoted to formal presentation of results, whilst the second part involved a practical demonstration of the STEP_UP game and a roundtable interview between the moderator (Francesco Camonita from WISE) and the two representatives for the project. These were Dr. Begonya Nafrià from the Sant Joan de Déu Research Institute and Mrs. Carina Dantas as main coordinator of the STEP_UP project. Altogether, this provided a final chance to reflect together on commonalities and differences across the two games while discussing further use of these tools beyond the project-domains….Continue Reading STEP_UP Multiplier Event in Spain organised by Wise Angle

COVID-19 measures. Results of a survey 

By Willeke van Staalduinen and Jonas Bernitt (AFEdemy)  The need to improve societal communication and the monitoring of measures is one of the main conclusions in the STEP_UP survey. A total of 133 people answered the questionnaire that the STEP_UP project team (WISE, ISIS, AFEdemy, SHINE and the Croatian health institute) shared among social, healthcare and municipal workers. Each project partner shared the survey with one professional group, specifically volunteers, social care workers, healthcare professionals, healthcare workers and municipality officials.  In early 2022, the STEP_UP project team asked healthcare, social care and municipal workers to give their opinion on the COVID-measures we found in literature. We asked their opinions on the following measures: In total the survey received 133 respondents, mainly from Croatia, The Netherlands, Portugal and Germany.  Questions on social measures were answered by 22 social care workers, 10 volunteers and 44 people with other professions. Quarantine and preventive measures were seen by them as best to prevent the virus from further spreading. Tracing apps were seen as not effective and scored negatively on acceptance by society. Especially preventive measures (distancing, hygiene, wearing masks) and quarantine were well accepted by the respondents. Suggestions for improvement included better monitoring of compliance during quarantines and clearer communication when a quarantine should be carried out. Tracing apps could be improved by a better design, higher data protection and more energy efficiency.   31 healthcare professionals and 19 public health workers gave their opinion on healthcare measures. They gave the highest scores to the establishment of a separate COVID-19 station and to preventive measures. On the contrary they had a negative opinion on the cancellation or restriction of less urgent medical services and treatments. In this context seven participants pointed out that healthcare systems need to be available to everyone. Suggestions for improvement were to communicate some measures and their function more clearly or to start earlier with certain measures such as wearing masks.   The last surveyed group consisted of workers in municipalities who evaluated the political measures. As most effective to combat the virus were seen a lockdown, fostering public engagement, the building of a taskforce and mandatory testing. The acceptance of measures by society shows another picture: As fostering public engagement, followed by building a taskforce scored best, mandatory testing was seen as least acceptable. Improvements on the measures included to increase the communication on lockdowns and the number of controls in rural areas.   In the last section of the survey, participants could recommend further measures. Among others they advised: a containment of access rights to people who are unvaccinated, a mandatory vaccination, the development of measures that are suitable for people with hearing issues, the involvement of experts, rules regarding working at home and the continuation of rules after the pandemic to prevent from diseases such as zoonosis. Additionally, respondents provided comments that more coordination with neighboring countries was needed, that there should have been more attention to mental health and that there was in general less accessibility of primary health care.   The detailed survey results including all quantitative results and all open answers are summarized in a Tablebook and an Accompanying presentation, which is highlighting the best and worst rated social-, healthcare- and political measures. Moreover, the full survey results will also be worked out in a scientific article, to be submitted by Jonas Bernitt.  …Continue Reading COVID-19 measures. Results of a survey 

Facial expressions really matter

In May 2022, AFEdemy performed interviews with 2 female and 2 male policy makers from municipalities and ministries about the STEP_UP character Britta Johnson. The interviews took place online; the scenes of the game were presented to the interviewees. In general, the interviewees were very interested in the game and found the scenes very attractive. The policy makers suggested to change the facial expression of Britta Johnson. They value her facial expression as a little shy or sad and not quite convincingly to fiercely lead the island out of the crisis. This was a very eye opening comment: facial expressions really matter to convince the player of the right direction of the game. Also it was advised to change the position of the hands before the belly into hands next to the body. The designer is asked to propose new facial expressions. Other comments regarded the complexity of the presented minigame, the explanation of the scores and the colours to indicate the evolution of the virus. With the further building of the game, these issues will be solved….Continue Reading Facial expressions really matter

In Portugal, nurses and carers saw for the first time the results of the STEP_UP game

Following the work done over the past year, SHINE 2Europe has once again relied on the support of nurses and formal carers of older adults to see for the first time the outcome of the STEP_UP game, an educational game that promises to teach how to minimize the damage and risks of a pandemic. In the last year, these same participants were involved in the first workshops and through their contributions helped to delineate in a real way the characters and scenes of what will be the game “STEP_UP | Stop Epidemic Growth Through Learning. This game is one of the results of the STEP_UP project, of which SHINE is a partner with 4 other international partners, and which aims to develop a training tool for the social sector and community stakeholders, teaching the best ways to prevent and deal with pandemic situations, through an educational game. This time, the first scene of the game with the character Rosa Santos, a caregiver of a residential structure for older people, was presented to the nurses and formal caregivers. In this phase of the workshops, the main goal was to validate the understanding of the game scenes, how it’s played, how it goes to the following phases, or the effectiveness of the mini games presented. Since the participants had been a key support in structuring the game, they were pleasantly surprised to see their ideas materialized. Players will learn the right measures to proceed during a pandemic through multiple choices of right or wrong actions, mini games to distinguish fake news from true information or realize the importance of government measures. In recent years it has been proven that “gamification” improves learning skills, particularly for young people and people with low qualifications. The game will be aimed at professionals in the social sector but can also be used by any citizen and will be an important tool in adult training….Continue Reading In Portugal, nurses and carers saw for the first time the results of the STEP_UP game

Interview with project coordinator SHINE 2Europe and the Croatian Institute of Public Health

Project coordinator: Carina Dantas and Luis Dias from SHINE 2Europe Q: Why did you initiate the STEP_UP project? This is actually a family story! I was doing the “fitness walk” with my son Daniel during the confinement period and we were talking about how contradictory information was on the best measures to implement due to the pandemic. And my son said that maybe we should do a game that explained that – there were games where we aim at disseminating a plague or a virus, so why didn’t we did the same but in an educational manner, showing people how to contain the virus instead? At SHINE, we liked this idea and STEP_UP was born 😊 So, although the proposal was the result of the collaborative work of all of the partners, in fact, in what concerns the concept, it is my son’s “baby”. We are proud! Q: What did you like most thus far in the project? Why? We have been bombarded with COVID19 related information for the last two years. However, being able to discuss the pandemic and its related measures towards the development of educational materials is a very positive way to use of all this information overload. And the discussions we have been having with the partners from four other countries, as well as the local, national and international experts and stakeholders have been so enriching! It really gives us a different overview to understand all of the differences in viewpoints, cultures and policy decisions. And the project members are the best! Q: What is the most important thing you learned or take away from the project for you thus far? Why? The pandemic made us understand that so many things are not black or white. During this period it was difficult to know what were the best decisions to take, what would be the impacts, even what was right or wrong – we still discuss worldwide if we need masks or not. But even more, this has also made us realise how fragile we are. We are still vulnerable, both as the human species, as well as in terms of our societal organisation. We can improve so much, especially in contributing to common good. This is a lesson we still need to learn. Q: What are the next steps you will work on in the project? We will continue working for the Manual, but our main challenge is for sure to develop the game! We are doing well in finishing up the characters and scenes, but I am very excited to finally start seeing the game in place. It is a challenge, but a good one! Partner Croatian Institute of Public Health, Ana Istvanovic, Anja Belavic, Bojana Raickovic Q: Why did you join the STEP_UP project? Some of the main goals of public health are to prevent diseases and promote health in order to prolong and improve lives of both individuals and the population. To make informed choices people need to have easy access to accurate information in order to make a valid decision which will suit them and their society the best. Since the pandemic started there has been a lot of different information, some of which can instil fear and be misleading. This new interactive way of learning and sharing knowledge should be effective and hopefully will reach wide range of users and help them to better understand that different decisions can have different impacts depending on the standpoint. Q: What did you like most thus far in the project? Why? Brain storming with experts from different countries and fields has been one of my favourite aspects of this project by now. It’s very interesting to see how effective problem solving in a group, with different points of view, actually is and how the results can sometimes be mind boggling. Q: What is the most important thing you learned or take away from the project for you thus far? Why? Almost every decision made by stakeholders, be it politicians, public health experts or the public can be right or wrong depending on the angle you are looking at it. I believe that this is very important to understand so that this new situation, in which we are all still learning and adjusting, can be accepted easier. Q: What are the next steps you will work on in the project? The next step in a project will be to help create The social and policy interventions manual from the thematic reports written by each participating institution and of course to co-create scenes, tasks and other aspects of the game….Continue Reading Interview with project coordinator SHINE 2Europe and the Croatian Institute of Public Health

Interactions Symposium of Santa Casa da Misericórdia de Lisboa

On March 31, Carina Dantas participated in the Interactions Symposium of Santa Casa da Misericórdia de Lisboa, where she discussed, together with other speakers, the challenges of aging in the digital age to an audience of more than 200 participants. She presented NET4Age-Friendly e SHAFE and SHINE 2Europe Erasmus projects such as STEP_UP, BIG, SDD and DESIRE. The full session is on Youtube….Continue Reading Interactions Symposium of Santa Casa da Misericórdia de Lisboa