Category: News

Croatia workshops with Public Health and epidemiologists

For the purposes of the development of the STEP_UP game and characters, CIPH is creating a character and scenes in the field of public health. The goal was to identify stakeholders within this sector and bring their expertise and real life experience together through a constructive workshop. During the workshop the character was presented along with potential scenes and feedback was gained through exercises evaluating the character, scenes, impacts on the spread of the disease and the impacts on society. Gaining knowledge and feedback from relevant stakeholders was of great benefit to development of the game. CIPH character in the STEP_UP game is a public health professional/epidemiologist. Our online workshops were held at the end of July and we chose to hold a group workshop so as to create an atmosphere that would allow for different points of view and ideas to be shared and allow for critical feedback from a variety of experts who have been frontline workers during the pandemic. Aids such as Google Jamboard were used to make the workshop as interactive as possible online. All participants, four in total were employed as physicians at public health institutes both at the national and local level. All participants were very enthusiastic about participating and contributing to the development of the educational game being developed by the STEP_UP team. Participants were productive with feedback and engaged throughout the duration of the workshop. Many useful insights were gained as well as suggestions for what improvements and could be made to help improve the understanding and level of complexity of the game regarding the public health sector. Points which we were told to keep in mind while finalising our scenes and characters were to keep in mind the dynamics of the pandemic that will greatly influence what measures are in place and what impacts they will have on societies and individuals….Continue Reading Croatia workshops with Public Health and epidemiologists

Interviews to health care managers help design the characters

In the frame of the activities related to the educational game development, WISE ANGLE has been tasked with consulting key stakeholders so as to feed the participatory co-creation process aimed at designing the characters, the real-life situations they will face in the playing scenarios and the measures they will have to put in place to help stop the virus pandemic and contain its impacts. In particular, the character that WISE ANGLE designed and presented is a healthcare manager, namely the director of a primary care center. Due to the continued limitations to travels and the impossibility to identify a suitable date for all the participants, WISE ANGLE has elicited individual online interviews as consultation method. All the interviewees are healthcare professionals and health research experts from three countries (Italy, Spain and Portugal). The interviews were insightful and provided useful hints for the refinement of the character and the measures as well as the design of the game in general. All participants were acquainted with the potential benefits of gamification techniques in learning processes and confident that STEP_UP will deliver a highly useful tool for training professionals and volunteers in the health and social care sector as well as a playful way for citizens to learn. Some of the most relevant observations were related to the use of more personal narratives to describe the challenges the character is facing in her daily life and work duties and generate empathy in the player. The interviewees also made concrete examples of situations and events the character shall be confronted with and suggested several “mini-games” to be embedded in the game flow….Continue Reading Interviews to health care managers help design the characters

ISIS interviews volunteer groups to advise on the game design

The workshops that were held in the partner countries Portugal, the Netherlands, Croatia, Spain and Germany with various actors who were active in the COVID-19 pandemic serve as a basis for the elaboration of realistic challenges that players should overcome to contain a pandemic in the STEP_UP game. On the 29th of July ISIS Social Research concluded the talks with representatives of the German neighbourhood assistance groups from Frankfurt-Nordend, Hanau-Kesselstadt, Groß-Auheim and Hainstadt. We thank them for their insights into good and bad experiences during the pandemic, which will certainly enrich our game scenes. For more information about the project and the game, please visit our project website:…Continue Reading ISIS interviews volunteer groups to advise on the game design

Interview with project coordinator SHINE 2Europe and the Croatian Institute of Public Health

Project coordinator: Carina Dantas and Luis Dias from SHINE 2Europe Q: Why did you initiate the STEP_UP project? This is actually a family story! I was doing the “fitness walk” with my son Daniel during the confinement period and we were talking about how contradictory information was on the best measures to implement due to the pandemic. And my son said that maybe we should do a game that explained that – there were games where we aim at disseminating a plague or a virus, so why didn’t we did the same but in an educational manner, showing people how to contain the virus instead? At SHINE, we liked this idea and STEP_UP was born 😊 So, although the proposal was the result of the collaborative work of all of the partners, in fact, in what concerns the concept, it is my son’s “baby”. We are proud! Q: What did you like most thus far in the project? Why? We have been bombarded with COVID19 related information for the last two years. However, being able to discuss the pandemic and its related measures towards the development of educational materials is a very positive way to use of all this information overload. And the discussions we have been having with the partners from four other countries, as well as the local, national and international experts and stakeholders have been so enriching! It really gives us a different overview to understand all of the differences in viewpoints, cultures and policy decisions. And the project members are the best! Q: What is the most important thing you learned or take away from the project for you thus far? Why? The pandemic made us understand that so many things are not black or white. During this period it was difficult to know what were the best decisions to take, what would be the impacts, even what was right or wrong – we still discuss worldwide if we need masks or not. But even more, this has also made us realise how fragile we are. We are still vulnerable, both as the human species, as well as in terms of our societal organisation. We can improve so much, especially in contributing to common good. This is a lesson we still need to learn. Q: What are the next steps you will work on in the project? We will continue working for the Manual, but our main challenge is for sure to develop the game! We are doing well in finishing up the characters and scenes, but I am very excited to finally start seeing the game in place. It is a challenge, but a good one! Partner Croatian Institute of Public Health, Ana Istvanovic, Anja Belavic, Bojana Raickovic Q: Why did you join the STEP_UP project? Some of the main goals of public health are to prevent diseases and promote health in order to prolong and improve lives of both individuals and the population. To make informed choices people need to have easy access to accurate information in order to make a valid decision which will suit them and their society the best. Since the pandemic started there has been a lot of different information, some of which can instil fear and be misleading. This new interactive way of learning and sharing knowledge should be effective and hopefully will reach wide range of users and help them to better understand that different decisions can have different impacts depending on the standpoint. Q: What did you like most thus far in the project? Why? Brain storming with experts from different countries and fields has been one of my favourite aspects of this project by now. It’s very interesting to see how effective problem solving in a group, with different points of view, actually is and how the results can sometimes be mind boggling. Q: What is the most important thing you learned or take away from the project for you thus far? Why? Almost every decision made by stakeholders, be it politicians, public health experts or the public can be right or wrong depending on the angle you are looking at it. I believe that this is very important to understand so that this new situation, in which we are all still learning and adjusting, can be accepted easier. Q: What are the next steps you will work on in the project? The next step in a project will be to help create The social and policy interventions manual from the thematic reports written by each participating institution and of course to co-create scenes, tasks and other aspects of the game….Continue Reading Interview with project coordinator SHINE 2Europe and the Croatian Institute of Public Health

Nurses and caregivers support SHINE 2Europe in the STEP_UP game development

During the month of July, SHINE 2Europe consulted nurses and formal caregivers to devise scenes of a game that will teach how to fight a pandemic. Participants were brought together in two workshops and, with the help of a SHINE facilitator, made their contributions to the STEP_UP project | Stop Epidemic Growth Through Learning. This project aims to develop a training tool for the social sector and community stakeholders, teaching the best ways to prevent and deal with pandemic situations, through an educational game. In recent years, gamification has been shown to improve learning skills, particularly for young people and people with low qualifications. The game will be aimed at professionals in the social sector, but it can also be used by any citizen and will be an important tool in adult education. The nurses and formal caregivers were presented with several game scenes that they highlightes because they were similar to their real experiences fighting the pandemic for the last year and a half. Measures range from the closure of Residential Structures for older adults to external visitors, user testing every week or the latest vaccination campaigns. As solutions, it is proposed to the player to choose between right and wrong actions, creation of campaigns to raise materials to promote virtual visits of users or even the acquisition of vaccines and starting of the vaccination process in the game. The aim of these mini-games is for the public to understand how they can distinguish fake news from true information, also helping to understand the importance of government measures. STEP_UP is a European Erasmus+ project coordinated by SHINE 2Europe and constituted by AFEdemy from the Netherlands, ISIS from Germany, Wise Angle from Spain and CIPH from Croatia. SHINE 2Europe is a Portuguese SME from the Centro region, which aims to promote inclusive communities for all citizens, through the provision of research services and support to the implementation of technological, healthy and inclusive solutions, with a clear vision of promoting social growth and inclusion through the sharing of good practices in essential areas for society, such as equality and inclusion, ethical behaviour and environmental responsibility….Continue Reading Nurses and caregivers support SHINE 2Europe in the STEP_UP game development

STEP_UP featured in EPALE

STEP_UP: Stop Epidemic Growth Through Learning is a European Erasmus+ project started in December 2020, that will last until the end of February 2023. STEP_UP intends to develop a training tool for social care professionals, volunteers and community stakeholders, where they are introduced to the impact of behaviours in the spread of a pandemic/emergency situation and trained, through gaming strategies, to prevent and cope. Read more…Continue Reading STEP_UP featured in EPALE

OPEN CALL to the COVID19 Virtual library of STEP_UP

The international project STEP_UP – Stop Epidemic Growth Through Learning just launched a Virtual Library that aggregates more than 200 measures, implemented and documented in the context of the COVID19 pandemic prevention and containment. Want to have your work represented in this Virtual Library? Do you know of measures or good practices that should be included? An international call is open to submit measures and best practices that will be integrated into this online repository. STEP_UP, funded by Erasmus+, is coordinated by SHINE 2Europe, a Portuguese SME and implemented with 4 partners from different European countries: AFEdemy, age-friendly environments academy (Netherlands), ISIS-Sozialforschung (Germany), Croatian Institute of Public Health (Hrvatski zavod za javno zdravstvo – HZJZ) (Croatia) and Wise Angle (Spain), to develop a training tool for social and community stakeholders, through gamification. Detailed project information here….Continue Reading OPEN CALL to the COVID19 Virtual library of STEP_UP

Lecture on “Ethics and Digital Health”

On the 17 June, Carina Dantas, SHINE’s CEO, gave a lecture on “Ethics and Digital Health” to the students of the Universidade do Porto, based on the classical philosophical concept of ethics as the striving for the best lifestyle, both in private and in public. We discussed from #SHAFE and NET4Age-Friendly to the ethical excellence in the AAL Programme and the need of an Ethics framework for the ICT profession;Approached concepts such as health and wellbeing, co-creation, integration of care and empathic design;Projects such as #STEP_UP, #BIG, #DESIRE, #SDD and the conclusions of the study on the impact of the COVID19 in European CSOs we delivered to the Diversity Europe Group – EESC (European Economic and Social Committee);And policy work such as the #euageingand the Council conclusions on mainstreaming ageing in all policies by the #EU2021PT The search for ethical excellence is long, multidisciplinary and an endless, but super interesting task!…Continue Reading Lecture on “Ethics and Digital Health”

Interactions Symposium of Santa Casa da Misericórdia de Lisboa

On March 31, Carina Dantas participated in the Interactions Symposium of Santa Casa da Misericórdia de Lisboa, where she discussed, together with other speakers, the challenges of aging in the digital age to an audience of more than 200 participants. She presented NET4Age-Friendly e SHAFE and SHINE 2Europe Erasmus projects such as STEP_UP, BIG, SDD and DESIRE. The full session is on Youtube….Continue Reading Interactions Symposium of Santa Casa da Misericórdia de Lisboa

STEP_UP – Kick-off meeting of the new game that will teach you how to stop a pandemic

The official kick-off meeting of the new international project STEP_UP: Stop Epidemic Growth Through Learning, which addresses strategies to slow pandemic growth through learning was held on the 25 March 2021. The project began in December 2020 and is funded by the European Union’s Erasmus+ program. The international coordinator is SHINE 2Europe, a Portuguese SME and its CEO, Carina Dantas, revealed that “it is a pride to have Portugal leading European initiatives that can bring value, particularly at the present time, and develop innovative tools for our most pressing social challenges”. Bringing together 5 partners (SHINE 2Europe, AFEdemy, ISIS, CIPH and Wise Angle), from different European countries, STEP_UP will develop a training tool for social workers and community stakeholders, using gamification. The objective of STEP_UP is to develop an educational game, which can also be used as a recreational game, in which players will act so that a pandemic does not spread. A list of measures will be presented and the player needs to learn and understand them in order to choose those that would help to stop the virus from spreading without harming the economy or causing social problems. The game will also help people understand government measures and know how to distinguish true facts from myths and fake news. In addition to the game and the complete set of training tools, a manual on social and policy interventions will also be produced, which aims to provide targeted guidance to the target group on early detection, preventive measures, health interventions and social support, policy measures. and communication. The manual will be completed with real-life oriented user stories, good practices and lessons learned….Continue Reading STEP_UP – Kick-off meeting of the new game that will teach you how to stop a pandemic